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Lime64 - Release Notes
Versions with 'Released Soon' next to them are been worked on, all updates currently listed under that version have been finished but the update will not be released untill all planned updates are finished for that version.

Version 1.11 - Latest Version

General:
* Additional exe definitions for AW and Ghost
* Write out BC7 images with dx10 headers
* Fix Ghost support

Version 1.08

General:
* Additional exe definitions for AW
* Fix missing images for some models caused by map having more than 8000 images

Version 1.07

General:
* Additional exe definitions for AW
* Support for multiple filters

Version 1.06

General:
* Fixed some corrupt ma's caused by material names

Version 1.02

General:
* Fixed problem with LODs not exporting

Version 1.01

Game Support:
* Adds internal support for latest update
General:
* Added support for GDT
* Secondary search filter option added for excluding names

Version 0.9

Game Support:
* Adds Auto scan for non supported games(experimental)
General:
* SMD bug fixes

Version 0.8

General:
* Automatic conversion of the normals to ATI2
* Added XE force white vertex colors option
* Made Maya img path's use local img's if img_local is used

Version 0.7

Game Support:
* Adds support for latest update

Version 0.6

Game Support:
* Adds support for latest update

Version 0.5

General:
* Added option to export spec maps
* Added local img copy option
* fixed img not fnd problem for maps using over 5000 images

Version 0.4

General:
* Added option to export normals
* Model material info is dumped for each model

Version 0.3

General:
* Fixed bug in SMD format
* Fixes some texture issues

Version 0.2

General:
* Adds default scaling