This Tool allows you to extract compressed and compiled animations from Call Of Duty’s proprietary binary file format.
The GUI interface allows you to drag and drop the animations displaying useful information about the file.
The GUI can also export the animation to my own binary format that stores the animation in a uncompressed manner and in such a way that is compatible with 32-bit and 64-bit.
This intermediate format can then be loaded into Maya via my plug-in which I have made 32-bit and 64-bit plug-ins for (6.0 – 8.5 – 9.0 – 2011 – 2012). Which will then interpret the data and create animation curves for joints in the scene.
Later additions to the plugin may come in the form of a automatic animation control rigger.
Which will create controls for the model then transfer the bone animation data on to the controls making it easy to edit the animation.