I have updated my IPak exporter adding BO2 DLC4 texture names.
Meaning the new DLC textures will have names when using the program.
You can update either of these ways:
1. Download a new copy from the downloads page
2. Download the 2 new .tilk files and add them manually (download here)
Tom.
Glad to see you back around.
I’ve been curios what tom would be bringing to the table next.
You are the man.
I though you just left codwaw forever and retired to living in the internet.
you have been missed.
Well I kinda have left codwaw a while ago.
I don’t do anything with the mod tools, I just work on tools here and there for people who still mod to use 🙂
Is it possible to reverse engineer COD:BO and create a map compiler? (Not asking you to make one – just wondering if its possible to determine how the maps are compiled into the ff)
Umm I’ve not rly looked into the BSP map data that much used in BO, so I can’t give a solid asnswer,.
But It would be a bit of work.
Also you have steam to deal with and it’s something they could stop quite easily so not something I would ever make.
Been thinking about doing a basic .map exporter that just dumps the maps layout :/
A .map exporter would be great – especially for BO2!
Hi Tom,
It seems converting from a ripped 3D model to a VMF can be done as long as it’s aligned on the world grid.
https://www.youtube.com/watch?v=z3zNgmCqCBg
^ Wall worm (with export to VMF)
https://github.com/voron00/vmf2map
^ VMF to COD 4 .map script
Theoretically, you should be able to rip the entire map geometry (like ninjaripper, 3D ripper) and align it to a world grid, and export it at least to a VMF.
What do you think ?
I’m not sure what your wanting to do. :S
** Been thinking about doing a basic .map exporter that just dumps the maps layout :/ **
^^^^
Hi Tom,
I’m having a problem with the release of Lime 32bit 0.9.9.96
I’m using 64 bit windows 10 Pro, 8 gig Ram, Nvidia GTX760.
When “Exporting All”, on every map, it crashes with a window “COD Ingame exporter has stopped working”
This can happen at any percentage of extracting (it’s not consistent)
Any ideas?
I will look into it. 🙂
do you know when you will release you lime for anims? could you give me a rough estimate? christmas, next easter in a years time etc.
hi tom when exporting from Maya to cod5. The mesh I’m exporting has in it’s Render Stats “Double Sided” checked, but when the polygon is exported, only a single side is actually exported.
What really needs to happen is for each polygon that is double sided?
hi tom when exporting from Maya to cod5. The mesh I’m exporting has in it’s Render Stats “Double Sided” checked, but when the polygon is exported, only a single side is actually exported.
What really needs to happen is for each polygon that is double sided?
i found it (solved) thanks tom for best and unique works.
What do you mean?
You can configure bilateral materials (grass, glass)
does it also work for the previous dlcs as well
Yer I just added names for DLC4 all other dlc’s have already been added before.
how do you set flags? as in I want to set -n to get the normal maps