Below you can see a list of current and resolved bugs.
If you know of a bug and don’t see it post it below in the comments.
[Mantis bugs proj_id=1]
Below you can see a list of current and resolved bugs.
If you know of a bug and don’t see it post it below in the comments.
[Mantis bugs proj_id=1]
– Face textures not loading when importing to maya/3ds max, unless done manually.
-Full range of textures not there such as spec level maps or opacity maps.
Stuff like spec maps coming soon. check release notes for features soon to be released: http://tom-crowley.co.uk/downloads/?action=release_notes&id=18
For textures not loading in Maya what version of Maya are you using and which of the formats are you using.
I’m using Maya 8.5. Everything is fine except that when I import the .ma file there are no face textures included. Of course I can do this manually but sure its a simple fix.
Also is it possible to bring in cluster shape expressions for the face? At the moment I create face expressions manually to do facial animation.
The reason face textures are not included is:
BO2 renders the face rather different using a large number of textures, if I apply any one of them by itself the face just looks gray and transparent. So I left it white, then you can just apply the heads texture to the face mesh.
BO2 Uses wrinkle maps for the face, a update will soon allow for all used textures by the model to be included.
http://www.youtube.com/watch?v=4VusoOw17so&feature=youtu.be
^^ no idea…
It appears that when I import an exported model, the normal are reversed and none of the UVmaps remain. (The second part may be my importer)
Some images are never being exported, try exporting all the models from Jungle in BO, some of model images for me are not being exported.
like ~-gairplane_metal_01_col
Umm try deleting your GDT cache.
All bo1 images now have the ~ replaced with _ if you have GDT cache with ~ in it will still show them.
Lime is updated and BO2 Zombie also updated.I see bug id# 1 already resolved but i try with bo2 sp char no problem.But when i try with bo2 zombie Abigail Briarton char ,it have bend idle animation and mouth.No problem with bo1 char.Everything is updated,is there anything wrong?
Already tried use the same model as Ai and player model ,but still having same problem
It sounds like you are using them in cod4 I think bo2 models have different jaw bone layout which create the jaw problem. As for the bending body different type of char models have different bone trees. Like if you use a zombie model for a player it will typically look strange.
Not really a bug, but…
The new specs maps are exported as a dds,
I think they have to be tga to work in the assman.
Anyway, converted them is nothing 🙂
Well the update just allows for all images used by the model to be dumped, that are not actually identified as spec maps.
Thanks for the answer
1. If you use the scrollbar all objectnames are replaced by the top or bottom objectname until you deselect the bar.
2. If you export an object during exporting another one the tool crashes.
Should be fixed in latest version.
How do you select more than one item for – export selected – CTRL Select and Shift Select don’t work
Is Lime converting all of the bone name’s to lowercase intentionally or is that actually how the models are. Such as “j_mainroot” vs “J_MainRoot” – are they even supposed to be case sensitive?
All bone names are lower case once turned into xanim.
It’s nothing I do.
Okay Thanks – I’ll just make my importer case-insensitive
Any *.mtl files created using lime use:
“map_Kd ..\\_images\\filename.dds”
which doesn’t work when importing. However when they are changed to:
“map_Kd ..\_images\filename.dds”
or
“map_Kd ../_images/filename.dds”
the textures import correctly. (The xModelUtils used “directory/filename.dds”)
Noted 🙂
the XMODEL_EXPORT files created by Lime or the xModelUtils all use:
“mtl_name” “Type” “TomBMX_is_win.dds” for each material. Assuming this is referring to the file name for a given material and the name of the material itself, the name of the material is being set correctly – however the file names are being set incorrectly.
Should this be affecting anything, because a sample XMODEL_EXPORT given with teh tools has:
MATERIAL 0 “mtl_desert_marines” “Lambert” “marines_col_desert.tga”
The material name is only important part, dds name is not important so I just set it to that value lol.
Unless you have found otherwise ?
According to: http://znation.nl/tutorials/cod2/MCh2207Cz_Tutorial/Modeling_Part2.txt it refers to the image file within a material to be used. Possibly remnants of COD2 information that was left there over the years, although I might need to use that field as the name of the image file for my importer, as I see no other way within an xmodel_export file to get texture data (without going into material files and whatnot).
It’s not used in cod4 / cod5 only the material name is used.
Reading material files is not that complex, I guess your main difficulty would be locating the material files when someone is importing.
If you really want I can throw in the color map name for my XE’s created by lime. 🙂
Yes Please! 😀
My antivirus suddenly thinks LIME is untrustworthy – and a bunch of warning popups appear every time its launched because of the *.exe that’s generated. I think this is more of a problem with my antivirus but I thought it could be useful to know.
Yer Some AV will moan about that, I just do it to stop steam stuff.
What AV you use ?
I had to change some settings on mine otherwise it would also moan.
Webroot – but it just started doing this recently. I assume its because of an update for the AntiVirus.
By the way – I just noticed that on the xmodel_export files from Lime, on vertices with 2 or more bones it does stuff like this:
VERT 759
OFFSET 2.154368, -0.958642, 62.764187
BONES 2
BONE 46 0.229725
BONE 46 0.016373
VERT 760
OFFSET 2.254479, -0.826092, 62.655380
BONES 2
BONE 46 0.216785
BONE 46 0.029313
Its listing the same bone twice with different weights.
I just checked again and they were models from the xModelUtils, not Lime, the ones in Lime looked fine.
Congrats on your memcpy Benchmark getting over 500 downloads! 🙂
Tom please fix the download page
lime dont de-teact mw3 i have mw3 on steam and lime no longer workd for mw3 same with bo2 multiplayer
hmm, for some reason when i export bo1 models, some of the xmodels will not convert in asset manager. but its only the models i use lime to export. it writes like one line of code then the converter sits idle for hours on end, to no avail. is there a setting i have wrong?