xAnim Exporter

This Tool allows you to extract compressed and compiled animations from Call Of Duty’s proprietary binary file format.

The GUI interface allows you to drag and drop the animations displaying useful information about the file.

The GUI can also export the animation to my own binary format that stores the animation in a uncompressed manner and in such a way that is compatible with 32-bit and 64-bit.

This intermediate format can then be loaded into Maya via my plug-in which I have made 32-bit and 64-bit plug-ins for (6.0 – 8.5 – 9.0 – 2011 – 2012). Which will then interpret the data and create animation curves for joints in the scene.

Example Images:


Later additions to the plugin may come in the form of a automatic animation control rigger.

Which will create controls for the model then transfer the bone animation data on to the controls making it easy to edit the animation.

30 thoughts on “xAnim Exporter

  1. Hey Tom i’d like to know when “lemon” or bo2 xanim will be released,thanks for your time and keep it up.

  2. Hi Tom, I have successfully imported the animation and geometry into maya. So how can I transfer it to 3ds max? I tried .fbx format, but if the fbx format includes geometry, max will crash. If I delete the geometry, the animation only includes 100 frame. Please help me

  3. Your tools open a new frontier in CoD modding, Tom. ItΒ΄s really amazing.
    Do you plan to release BO1 anims exporter?
    As SED says, a lot of SP anims are not in the mod tools.

  4. hi everybody, how to convert cod4 xanim to cod2 xanim, i tryng to use the converter, but animation not work ingame.

  5. Hi Tom. I would like to know if there is some method to export the original anims of BO2.
    Thanks in advance. πŸ˜‰

  6. Hey tom, just wanted to know how long until lemon is released, love ur cod tools man, they are the best πŸ™‚

  7. Hey Tom,

    thanks for this awesome tool. I just gave it a shot and it works brilliantly until I drag my animations into maya. I exported some viewmodel_hands form cod4 and a viewmodel_m16. I applied their exported binding, joined the weapon to the hands and everything look good so far if i randomly drag bones arround.

    When I import an Animation now, everything looks some kind a weird. I don’t know if it may has anything to do with the fact that all the exported models form cod4 have switched axis?

    Please help me with this one.

    Thanks in Advance.

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